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Author Topic: Creation of Rapture  (Read 40 times)
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House of Rahl
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« on: January 23, 2010, 02:42:13 PM »

  Name: Raptured Creation
Age: Unknown
Height: 6'
Weight: ??
Eyecolor: Black
Hair: Grey Marble
Skin Pigment: Grey Marble
Gender: None
Markings: An eight pointed star intermixed onto the back of the creation. It is said this marking represents the makeup of the astral plane and similarly created planes. It is a map or diagram to the many tiers of life, death, and in between.

Weapons: Truth, Silver bladed gold brocaded mid length blade. With the pommel of the handle ingrained with the singular word 'Truth'.
A weapon of many generations from a world lost to time. The sword imbues the target with anger, wrath, and a lust for bloodshed. On a side note the weapon cannot harm an innocent lifeform. Unless the weapon itself is fueled by the rage of the bearer. The need of the wielder becomes principle to the weapon. In purest form it renders life, to death with every cut. On a side note, ethereal lifeforms have no measure to slip past the weapon.

The Wizards Call: An elaborate bow stained and cured with the blood of an ancient wizard. Notched with strings of durable light, crafted by a gifted wizard of old. The bows main purpose is to allow the will of the bearer to call a target at will. Using the aforesaid will to call a target even miles away.

Ancestral Spirit Knife: A curved mid length blade rusted from the blood of many people who once lived in the ancestral home of the creation. Has the power to cut strings attached. To instead making those threads bend to the will of the bearer.

Powers:  Lost link of Creation: An innate power that binds the lifeform away from the link of power heralded by any other. The effect is quite astounding, as no link to the power is presented. The bridge of power is nonexistent, with that no manner of power or will can connect the bridge to the lifeform. All magic, psionics, etc can directly effect the target. However at the same time indirectly affecting the target remains possible. Only if the caster is aware such is possible.

Bond of the lost world: The lifeform is in effect a symphony of other lifeforms separated by boundaries of consciousness. And boundaries of individualized, compartmentalized life. All mutually syphoned to the apparition of the raptured creation. The bond similarly blocks all threats trying to infiltrate the mind. Similarly the bond has the effect to compose a chorus of suggestions and tactics.

Prophetic Visions: Another innate trait afforded to the raptured creation. Allows for the creation to see ahead and anticipate incoming dangers. Even so can often lead the creation down a pathos lined with true forks, or false forks. Or even making forks that will lead another either to salvation or ruin. The gift freely allows the creation the ability to call these visions to the world.

Malevolent Power: Malevolent power is a simple additive to the environment of the world. Malevolent power adds another element to a preexisting magic. That normally pertain to power. Can usually be constructed to include shields, elements, and other powers found in nature. However the drawback is that the power of the malevolent has no effect on benevolent power. That represents death or elements of the world of the dead.

Benevolent Power: Benevolent power, just the opposite of malevolent power and has the necessary properties to take away certain effects of power. Any and all characteristics become negated by the powers representing death and destruction. Oftentimes malevolent and benevolent counteract one another and fizzle on contact. However sometimes the two if large enough can cause a highly localized cascade event.

Dreamwalk: An ability that allows the creation power to inhabit a wedged subconscious part of the mind of any. Unless the mind is unreachable by the effects of a shield that prevents breaches into the subconscious mind. The dream can represent anything from lost loved ones. Or enemies that the effected has at hand. The dream can last any amount of time until the target reawakens. With the breached mind effected by the dreamed representation. The mind is similarly tricked into believing the effects of the dream are in fact true.

Will Touch: The  of the lifeform enacts a heavy trance disrupts willfull action upon the creation. The truth is the touch is similar like that of at Thrall, but much more effective. Where the touch leaves the spark of life at a disadvantage to the will of the user. The spark of will is either enforced with the directions of the user. If the will of the user is can be conditioned. Or the power can completely sever the spark of will from the target. If the spark of will is snuffed the target can die as the will dwindles. Causing the consciousness to lose its bond to life.

Eraser Flame: A highly benevolent ability that can separate strings of influence from the minds of a single target. The strings once attaching the target with the minds, and memories of the target become detached and forgotten. Of course at the same time the previous life of the target remains consumed. The flames act to destroy the memory of the target just as they would destroy those bonds attached to others.

Lifebreath of the Bond: A malevolent ability that uses the full breath from the corresponding bonded life within the raptured creation. To push back the condemning scourge of death. However the breath in itself can restore the life back to the creation. It takes a combined time for the breath to be restored after a use. Where it is upon the shoulders of the creation to escape or fight on. The bonded spirits will lend their life to restore the creation to life.

Sliphwalk: A highly unusual ability that corresponds to the world of death. That allows the creation to walk using the stream of dead and lost souls. To in theory use a safe avenue of travel or escape. By harnessing the bond to 'tread' the undercurrent of creation. To mere inches, or thousands of miles in a far reduced amount of time. Rarely the effect can cause harm unless it manifests to quickly before the chorus can pull itself back together.

Orden Theory: The Orden Theory is a rare ability that gives the creation the power to open gateways. To the path of life, to the path of death, and to the path of annihilation. When the power of Orden is released the world as a whole can be threatened as the bond of orden reaches the world, or quadrants of existence. As the power of Orden transcends into all dimensions, realities, and nexus points. Rarely used due to the destructive nature. The release of Orden can have a cascading effect across a wide variety of powers. In itself the power is but a single piece brought to bear that can have fast effects in the world of life and death.

  The pieces of the puzzle themselves can never increase or diminish the power of Orden. This is because the magic has a bond rooted to all things pertaining to magic. As the basic blocks of Orden are compiled in all graces of malevolent or benevolent power.

History: The Creation of course being foreign to any world it finds itself. A hitchhiker of the multiverse as a whole. Coming from a world, that was ripe with a never ending war that destroyed all life there over ten millenia ago. It is a conglomeration of souls that binded together. Of the gifted, ungifted, the world of life, and the world of death. The creation is an almagation of the lost and alive, a lifeform bereft of life, that is not an embodiment of death.

  However the bond and attachment of the flux of life and death is a tightly bound flux between life and death. That in itself is an enigma to its own past, however is quite aware of the bonded consciousness contained within. Having no appropriate name for itself. Its appearance leaves many to question its purpose in life. Seeing as how it neither abhors violence, nor would condem violence either. That would likely have no op pinion of either. By itself the creation a neutral lifeform that merely exists.
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